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lee corwood
Knights Of Ender
423
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Posted - 2014.02.03 20:55:00 -
[1] - Quote
You're confusing red lines. You have a red line and they have a red line. Usually (but not always) one of your spawn points in dom or skirm is behind your own red line, you just don't see it as red because it's your own safezone. This allows you to spawn and linger in the safe zone but doesn't allow enemies to rush you so you have no ability to spawn anywhere.
That being said, people are saying its bad form to hide in YOUR own redline. Meaning for you to hide in your safe area where an enemy can never get you is bad form.
If you walk out of bounds or into the enemies red line, that isn't bad form. That's suicide.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender
426
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Posted - 2014.02.05 01:36:00 -
[2] - Quote
EDIT: also I didn't answer your question. YOUR redline (safezone) is not "visible" to you on the map. But essentially, you're red line is the same as the enemy redline which is on the other side of the map. You'll see notice some installations and whatnot behind that redline of the enemy. It appears the same way on your side of the map to the enemy.
Are you playing as a sniper too, OP?
First things first: No matter what: Never. Ever. Stay. Still. Even if you're waiting by an objective, just do little circles. Snipers like easy targets that stay still as it usually guarantees them a head shot.
If you are not playing as a sniper, my recommendation is if a sniper is pegging you across the map like that, you're best defense is to actually head into the city. In buildings or even moving around the large pieces of cover available usually takes you out of the sights. I have only been taken out by sniper fire on some really really really good snipers when moving on the map. I'm talking about those crazy good ones head shot me when I'm dropping from a high ledge. Those beautiful bastards. Everyone else, they're not likely to do much to you. Maybe a body shot, but then you can start zig zagging and avoid most all they got.
If you are playing as a sniper, my advice is to not be those other snipers that get to the tallest hill and pop up like a sore thumb. Find a high location with crates or another good vertical hiding spot. It breaks up where you are to other snipers. They're are looking for you on the horizon. Blend in with the vertical line. Also, if you're just temp sniping (I do this when a sniper is pissing me or my team off), shoot from the low ground if you can find them. They never actually expect other snipers to counter then from the low ground. I've killed many a sniper in my starter fit.
Good luck, OP!
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender
426
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Posted - 2014.02.05 19:39:00 -
[3] - Quote
Terminus Dwyryd wrote:It's still not easy and it's going to get me a good while to get SPs but the passive points are a god-send.
Terminus, just some extra notes for you.
When zooming in through the scope, if you are painting a red, you'll notice some numbers that appear on the bottom right of your screen. The very bottom number will show a percentage. It the percentage is less than 90%, you're on their body. If its 175%, you're on their head. Headshots will usually take them out in one hit unless they are a heavy or super tanked, but most all other players will go down.
Grab a starter kit suit or get a really cheap militia suit that's fast, like a scout and put uplinks on it. Run into battle at the very beginning. Don't engage and don't worry about being agile really, just get deeper into the map and put down your uplinks. Then if you die, it was cheap so it doesn't matter and you can spawn back, or if you can manage back out, just walk back to your spawn point and change suits. Those little spawn points are really going to help you get some WPs and thus, some extra SP.
Lastly, I would really recommend you work on mobility, meaning don't stay in one spot the whole game. You might think you're safe but once you start firing they will know where you are and retaliate. Move around from high ground to high ground. You'll also avoid most scouts looking to knife you in the back.
It's recommended you find a squad. Even if you feel you're not doing anything, having a birds eye view of the map is better for a team than my ballerina scanner. Working with teams on the ground you could be a huge asset. For instance:
I have mobile sniper and I'm a support logi. I scan and find uplinks on the roof. You snipe on that roof until they give up, but also notice a tank and call it out to our squad tanker. He comes in and defense location or gets rid of tank. We call out we're on the move to objective X and you run to the next high ground to provide more cover/intel.
You start to see the benefit of such a well rounded team. Don't listen to others. Snipers do have a place in this game.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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lee corwood
Knights Of Ender
429
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Posted - 2014.02.05 20:41:00 -
[4] - Quote
Terminus Dwyryd wrote:Thanks ever so much for this, I will try the uplink placing as that could be more productive for the team and I am not bothered about kill/death rations (it's far too late for that).
Can you give me a fit example of what I need to do this as I am rather cack-handed at the on-screen fitting process and trying to work out what skills I need for what? That is, if you don't mind.
But thanks for the hint.
Now, one thing; to save CPU and PowerGrid (PG) do I need to have weapons installed into the suit? I am hopless at them and I would rather have the CPU and PG for the Uplinks.
- Terminus
p.s. Things aren't so bad today. i managed over 1,000 SP in one match by dishing out over 500 pts in damage over the course of the battle. Beats the zero damage points in the two before that.
Good hear things are getting better!
For the suit fit, you will not be able to get away without a weapon I'm afraid, but you can always go for cheap weapon fitting. The militia SMG is a cheap fit (both in ISK and in PG/CPU) and usually anything basic (lvl 1) is going to be even cheaper, but again, you don't need all that much for first tier uplinks. You could take any starter fit suit and just replace a low slot with a militia uplink for now.
The best advice I could ever give you right now is to skill into core skills early on. It doesn't matter what role you want to play, core skills always help. They are under Dropsuit Upgrades. Your goal is to get Armor (NOT armor plates), Shield, Engineering and Electronics up to level 5. What these do for you is increase your base suit stats without having to skill into any individual suit.
I could actually be wrong about some of these stats but the general idea is there if the number are even off: Armor: 5% more armor per level Shield: 5% more shield per level Engineering / Electronics: 5% more CPU/PG per level
So without having ever skilled into a suit, if you get all these to lvl 5, you'll have a suit with 25% more armor, more shields and more pg/cpu to play around with. This helps you put a lot more modules on you wouldn't have been able to before on a cheaper suit and in general helps your overall survivability.
My gameplay starts me out in a scout suit and then I switch to support logi, but my scout suit has:
1 basic shield extender 1 basic profile dampener basic SMG for weapon Drop uplinks (I actually skilled these into lvl 3 as it allowed me to put down 2 at a time. For now, stick with just the milita uplink and work on core)
That's all my scout has. He has crazy low HP but who cares. No grenades. He costs me all of 2k (because I have bpos). That's really a reason to just switch out a low slot on a starter suit. It would only cost you what the uplink costs.
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
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